Experiencing the God-Pixel Universe
by Ron O. Cook
Long ago, I experienced an awakening to the discipline/s of Virtual Reality through what I called The Human Intellectual Utility. I was working with a collection of foundational folks in Austin, Texas who seemed interested in my ideas on Educational Delivery Systems that would someday use the intranet to teach our children via simulation and expert systems. Well, after many presentational attempts with the Texas Education Agency and the State Board of Education those of us who had the ideas soon went back home to our respective brain trusts to store away our research papers (in hidden places) what could have been the greatest boon to the experience of learning in human history. Rather than the total immersion of learning just about everything in this holographic universe, Virtual Reality went on to the realms of video games and wars of stars instead of education. Xbox aside, it could have been much more exciting to all of us and perhaps someday it will. To some degree, it already has for this practitioner (me) of seeing the universe through God-Pixels. The God Particle has now become the “God-Pixel” generated universe of mental information processing.
[ad name=”Google Adsense 468×60 Banner Blue”]
Hidden deeply in the current research and development surrounding the disciplines of Virtual Reality, there lurks a potentially new understanding of immortality and Divine Providence. Virtual Reality (which means the experiencing of an implied state of alternate being in a tacit environment of sensual stimuli that contributes to an illusionary or augmented reality for the one who experiences) is about to blow the lid off of current philosophical and religious understanding. VR will literally shake the ground-works of all philosophies of reality and establish a new vortex of universal understanding in the mind/s of future humanity. We will soon see the roots and constructions of life, spirit, and matter through this new lens on tomorrow.
Virtual Reality is a human endeavor to participate in a computer-created world via computer-assisted sensors such as viewing goggles, gloves or a total sensor-suit. Those who mentally travel in this newly created world can experience perceptual stimuli that approaches the visual and tactile expressions of reality. The Department of Defense and NASA have plans to converge robotics with VR to allow a cyber-astronaut to travel, work, and fight in hostile environs while controlled by a human at a remote site. With such capabilities, we would be able to explore the universe from our own living rooms. Imagine putting on a head-mounted display and body-sensor suit that would correspond to sensors in a robot that might be millions of miles away — say on Mars. You could actually become part of a cyber-being that would interact with the Martian environment. You would be able to experience all the wonders of such a far away place in a direct sensory manner.
No discovery or invention of man can hold a candle to the blue-white laser blast that is about to flash across the horizon of humanity’s existence in this manifest state of earthly being. The automobile, television, space travel — you name it, nothing means more to us than the idea that is hidden in the physics and metaphysics of Virtual Reality. This idea will serve as a point of departure to new dimensions of amplified being to a high becoming. The idea is the understanding of the meaning of Logos or Reason. If we are careful in this first step on the threshold of the absolute, we will begin to decipher the codes that will send us into the occupation of universe building and beyond.
How can this be? The last time mankind came so close to the gods, they gave the tower of Babylon its namesake with many languages to confuse the feebleminded being that would dare to learn the meaning of life. This time, if we are cautious, we may finally join the lesser gods in springing into a whole new dimension of understanding. Virtual Reality, along with the understandings of Fractal Geometry, Nanotechnology, Holography, Laser-tech, and other leading-edge, computer driven technologies, will show us the way to how Deity and Its powerful energy or spirit can broadcast itself into the virtual reality that we all are experiencing at present…the manifest universe.
According to Michael Heim, who wrote “The Metaphysics of Virtual Reality”, there are seven divergent directions that VR research is moving through. They are: Simulation, Interaction (augmented reality), Artificiality, Immersion, Telepresence, Full-body Immersion, and Networked Communications. These seven directions will someday reconvene offering humanity the tools to recreate himself to his creation and his dreams. One may join the newly advocated theory of a Holographic Universe touted by David Bohm, Karl Pribram and Michael Talbot, then charge its mathematics with Benoit Mandelbrot’s Fractal Geometry (which can emulate all known visual universes) and we are on our way to seeing the deeper aspects of existence.
Virtual reality will soon allow us to become anyone, anything, anywhere, anyhow, anywho-beings when we flip the switch and step into a high resolution, 3-dimensional visual-sound, pheromone aided environment. There, our real sensory systems will suffer a paradigm shift into a world augmented by heads-up displays of hypereality, cyberspace/form, and amplified knowledge available in a mirror-world context, at speeds that will seem like reality is blending into super-reality. We will be able to learn everything we learned in high school in a few short sessions. If Marshall McLuhan thought that television rendered high school obsolete, then VR will render current learning and education meaningless. All knowledge will be gestalt and inherent in this new Virtual Realm of human inculcation.
Total access will be at our behest. You will be able to live through any animal; dive to the depths of your own blood stream; repair your own body from within, live in deep space in a robot body that will become your home or work away from home, and when the robot sleeps you repair and feed (energize) it and yourself. You may even share in your robot’s informational dreams. You will be able to visit virtual worlds within virtual worlds and might even lose yourself or perhaps die in a virtual world before realizing that you really are alive in your own living room. Of course, you may really be dead.
Can you see what I am showing you? Who is to say whether or not our lives are really virtual realities for ourselves or a higher form? Localization is suspect. Where do you truly exist? The ancient Essenes and Egyptians (Zep Tepi) said that you exist as spirit or animator occupying a form in physicality as a means of motivation. You are eternal to the form experiencing data on the FLY. Modern day religions say the same thing. Is religion really technology that we think is magical but its really VR in true syntax. Sumerian texts say that the gods came to earth to work the gold mines and became tired. They made a lesser man (via genetic engineering?) and dismembered (divided) a god to use his breath or spirit to drive the beings they made. Many ancient religions such as the Aztecs, Egyptians and others speak of the many faceted god/s that occupies all of us in our clay-based bodies. It is time we became savvy to the programs that are manifesting our so-called reality.
What we are learning today about evolving Physics (another word for Godhood?) in Quantum areas, shows us that locating the being on one level is extremely difficult at another level. Flesh and blood or “meat” as William Gibson referred to our bodies as, in his book Neuromancer, is matter that is glued together by a matrix of being driven by the irradiating force of a peculiar light. We do not know what light is. This thinking, vibrant mind-form seems to be onboard a body but is extremely elusive when brain studies are conducted. What animates our brains and remembers, acts exactly like a holographic entity because it does not necessarily lose its memory even when 90% of the brain is inactive or cut away. A hologram that is fragmented can reconstitute the original when light is passed through the part. The part knows the whole. The holographic-like brain seems to act as an interface to reality — a lens of complex sensory capability that allows a spirit to manipulate the toys of a dimensional virtual reality via waves and interference waves of information animated in feedback loops.
Virtual Reality (VR) is not only a Disney, X-box or Nintendo device for life-like reality simulation for a youthful cyber-traveler; but is now making its way into medical training classrooms as well. According to Virtual Reality World magazine, software is currently available that will offer medical schools an amplified educational tool that will give future doctors opportunities to operate or deeply examine any and all physical situations without a patient, pig, or cadaver. Because behavioral modeling and collision detection can be programmed in an application, the actual reactions to an operation are all a part of the feedback to a practitioner. The problems with financing and programming virtual reality have also been reduced significantly with the introduction of the Silicon Graphics’ Open Graphics Library (OpenGL). This system represents a standard for 3-D programming, a necessity in tomorrow’s training programs.
Virtual Reality World indicated that Dr. Jonathan R. Merril, MD, Director of 3-D visualization for High Techsplanations, Inc., and others have utilized the OpenGL through Telos™ to build environments for authoring interactive, behavioral, 3-D models for medical training. What this means to medical marketing, training, patient-prep, treating, and curricular articulation is totally astounding. Real-time learning without the need to “kill a cat” for practice, plus the speed of recovering volumes of material at exponential rates is just a few of the derived benefits of VR.
Speculation runs rampant when one adds the development of VR micro-robotics that will be injected into the patient allowing the doctor to become the probe that can find and correct disorders on a micro scale. Utilizing a head-mounted display with gloves a doctor will someday be able to enter a human environment (body), virtually and in reality, to utilize on-board tools connected to sensory devices both on the probe and in the HMD system. Its like super distance-learning where you are two places at once doing the thinking outside the body while your tools and sensory connections are inside the patient or more strangely…your own body.
Micro and Nano technologies are even now being developed that could someday see manipulations via a VR system that physically corrects on the genetic or more deeply the atomic levels. What will speed up our research and development will be the rapid movement away from the old ways of training and educating our doctors and our students toward the new interactive VR systems. The quicker we grasp the new methodologies appearing before our HMD visors, the quicker we correct disorder and disease.
It has been the crusade of this writer and other advocates, involved in the utilization of technology for education, to suggest that we in Texas not allow other areas of the world to overshadow our intellectual capabilities by joining this new era with our own unique educational offerings. That being, the establishment of a future-oriented community dedicated to the high-tech cyber-arts waiting on NAFTA’s gateway-horizon. When one considers the power of VR to medical training, it also points up the potential of such innovation to our public educational programs. Because the study of humanity represents vast categories of interfacing communications from macro to micro strata, medicine is a natural to lead the way into all disciplines that will impact tomorrow’s socioeconomic world. The medical community must show us the way to future developments in the interactive VR realms of educational training rather than our current military orientation found in most arcades.
In the coming months, a New World City (internet technopolis) concept will begin to explore the potential of technology, science and education in a new business format for a specialized community development. It will represent more than that of a university, foundation, government, nation, or corporation could build, because all of the above will be a part of the direction we are collectively heading as a technological society. That direction is the future with its baggage of trends and conditions, which could not be met without a mega-educational effort not unlike the Manhattan Project for the state of Texas. It will incorporate the human genome into a fractal environment that can be manipulated, digitized, and converted into a holographic world of nanotechnology that will reproduce reality as never before experienced. To be educationally ready for this phase II civilization, will require the minds of the medical community and the world.
America, indeed the world, needs a great CONFAB — a forum for total input and dialogue for discussion about humanity’s future. Whether initiated by government, business or the people, we need to know where we are going in this new century so we can prepare our society for what the demands will be. We the people should initiate the call for such a forum to be established. Perhaps it will take some time for the consequences to sink in to our poor minds since we as a nation/s or a people have somehow lost the capability for individual creative actions. So many of us have tasted the opiate of government welfare and dominance that thinking on our own without some polarizing politico’s help just seems almost impossible. The fact remains; we need to get a better picture of what our future holds for us. We need a Holo-gestalt Index.
This people’s forum could take the form of a Human Utility Index (HUI) — a multi-faceted organizational system that would include an international World Wide Web format or Info Grid with data feedback capabilities open to all. It would serve to build a national experience that would call on all our talents to be utilized for developing “what-if” scenarios along with the systems to accomplish the building of new concepts. Minute-by-minute Internet data about the world economy and case history info, would establish what we are as members of the global village. IM or Instant Messaging would quicken the experience of the system and open up the human mind to all avenues of communication/s.
Demographic and psychographic data also would play a part in deciphering the directions for economic planning. A quality-of-experience matrix would graphically show us just what the variables would be with each suggested action discussed in holistic dialogue. This graphic matrix of human creative action would help each individual to plot his future based on projected information utilizing the trends and conditions input into the forum of collective humanity. The data could be distributed in all interactive media on a daily basis and we the people could know what the quality of our lives are at any one moment thereby allowing us to react in order to correct for any detrimental trends that might impact our souls. Such a system could end government, as we know it. This would be good.
Areas of deficiency could be identified and instantly systems to rectify aberrations would array forces toward actions or choice of actions. Gap analysis, content analysis, differential analysis and holo-gestalt analysis could be utilized in order to implement strategies for new job-oriented development. Creating jobs and ideas would be what we need to keep our international economies refreshed.
So who will take the Human Utility Index and make it work for our world? What great corporate concern/s will sponsor these on-going phenomena of collective human potential and creativity? Will Texas stand as the first in the world to implement VR Learning?
We need ideas in the mental infrastructure. We need to communicate these ideas and we need the right people to accomplish these concerns. Our civilization will not be able to survive unless we all awaken to the serious facts of our unbelievable future. The facts point to a process of living and learning on the fly. Human guerilla fighting in a world that is moving too fast for the lazy minds that just wondered out of the mall, is what we may face. We are currently mentally unprepared for the speed of tomorrow’s systems and events.
VR’s software and hardware generate enough stimuli outside one’s sense organs to indicate the existence of alternate worlds. When this happens, a person’s nervous system kicks into gear and treats that simulated world as real. So, to the mind it becomes a window to a Techni-colored world of amplified dreams, or learning experiences that seem real, plus it also allows your friends to suit up and join your virtual reality.
If you think that’s unbelievable, listen to this –technologists and scientists for the Department of Defense and NASA are working hard to help us get more out of virtual reality. They are working on a kind of camera that will reach out and grab reality no matter where it is and project additional information to augment areas once thought impossible to know. If just a tiny particulate of the once known reality can be quantified, then its reality can possibly be reconstituted using all the known equations of today’s reality. What kind of camera could do this? Some call it a reality-grabber.
The reality-grabber is a computerized configuration that can measure and organize the reality that it comes in contact with via conventional camera and sophisticated digital scanning conversions of a multiplicity of electromagnetic data. Holography and fractal geometry would play an important role in the output of its malleable data. Such a device would also know where it is at all times in the physical environment as it relates to planetary data. With the above data and a “mirror” software ability to record every little bit of changing information, such an apparatus could record information that would make Virtual Reality as common as today’s television only with billions of alternative programming options possible. Individuals wishing to have their own interactive ability with the output program could easily experience any number of sequences that others may never stumble upon. Variety would indeed be the spice of life.
When the RG becomes available to VR, think of all the possibilities for learning and entertainment. Simulation of every physical task could be available for instant replay. The reality-grabbers resolution of visual data will be astonishing, because holographic images (dynamic-data) will be delivered for life-like learning or experiencing via any format of delivery with computer enhancement amplifying its data-signals what ever its “footprint.” The media will no longer be the message; instead — the message will be the message. Such a machine to organize distribute vast amounts of information would allow you to become a Steven Spielberg because the entire studio would be at your fingertips for editing, special effects, reshooting, sound track, lighting mixing and etc. There’s no redoing the scene because any and all possible alternatives could be reconstructed with the available data of the reality-grabber.
Ultra-vicarious experiences will be possible if the RG has just a few points to triangulate in order to reconstitute. We are talking about a world of instant mirroring of reality for reuse. It’s like a radio talk show that broadcasts a few seconds after the primary incidence except you can change its outcome for interfacing and integration. This will allow many things: to replay reality, even get ahead of what is really happening so trial and error strategy can anticipate what the outcome might be; to create alternate case histories that aren’t even history yet; to simulate the future. The idea of creating a mirror world is perhaps so new that even I cannot think of all the possibilities.
I believe that one repercussion will be that we will have to rethink the concept of working. Many people are already out of a job because of technology and its only getting worse. With this new powerful concept of Virtual Reality exploding because of the reality-grabber almost all creative activities will also ignite. Consider that all of us will be showing off the “systems” creativity, who will be around to buy? Since technology replaces humanity, who will be able to afford it? Never fear, the universe of mind is wide open for business.
If we develop a reality-grabber that’s better than the human mind, where will we find ourselves? True it will amplify our capabilities to that of godhood, but what about the rest of us? Some of us will become living gods — being able to afford the technology that will educate our children at a light-years level over the common child’s inaccessible capabilities. We will create the ultimate disparity open to polarizations that will need to be addressed in a civilization that jumps to a new punctuated equilibrium. Conflict resolution will certainly be the business to be involved in, as humanity continues to become the behemoth some of us once saw on our horizon.
[…] at by skeptics, but they probably have not had the experience of even the current versions of Virtual Reality. […]